Struct ppapi::gles::VertexShaderExperimental [-]  [+] [src]

pub struct VertexShader(_);

Trait Implementations

impl GenShader for VertexShader

fn gen_single(ctxt: &Context3d) -> VertexShader

impl CompileShader for VertexShader

fn new(ctxt: &Context3d, src: &Vec<CowString>) -> CompilingShader<Self>

impl ShaderUnwrap for VertexShader

fn unwrap(&self) -> UInt

Derived Implementations

impl<__S: Writer + Hasher> Hash<__S> for VertexShader

fn hash(&self, __arg_0: &mut __S)

impl Clone for VertexShader

fn clone(&self) -> VertexShader

fn clone_from(&mut self, source: &Self)

impl PartialOrd for VertexShader

fn partial_cmp(&self, __arg_0: &VertexShader) -> Option<Ordering>

fn lt(&self, __arg_0: &VertexShader) -> bool

fn le(&self, __arg_0: &VertexShader) -> bool

fn gt(&self, __arg_0: &VertexShader) -> bool

fn ge(&self, __arg_0: &VertexShader) -> bool

impl Ord for VertexShader

fn cmp(&self, __arg_0: &VertexShader) -> Ordering

impl PartialEq for VertexShader

fn eq(&self, __arg_0: &VertexShader) -> bool

fn ne(&self, __arg_0: &VertexShader) -> bool

impl Eq for VertexShader

fn assert_receiver_is_total_eq(&self)