Struct ppapi::gles::CompilingShaderExperimental [-]  [+] [src]

pub struct CompilingShader<T>(_);

Methods

impl<T: Clone> CompilingShader<T>

unsafe fn get_shader(&self) -> T

impl<T: CompileShader + Clone + ShaderUnwrap + Send> CompilingShader<T>

fn results<'ctxt>(&self, ctxt: &'ctxt Context3d) -> Result<T, CompileError<'ctxt, T>>

Trait Implementations

impl<T: ShaderUnwrap> ShaderUnwrap for CompilingShader<T>

fn unwrap(&self) -> UInt

Derived Implementations

impl<__S: Writer + Hasher, T: Hash<__S>> Hash<__S> for CompilingShader<T>

fn hash(&self, __arg_0: &mut __S)

impl<T: Clone> Clone for CompilingShader<T>

fn clone(&self) -> CompilingShader<T>

fn clone_from(&mut self, source: &Self)

impl<T: PartialOrd> PartialOrd for CompilingShader<T>

fn partial_cmp(&self, __arg_0: &CompilingShader<T>) -> Option<Ordering>

fn lt(&self, __arg_0: &CompilingShader<T>) -> bool

fn le(&self, __arg_0: &CompilingShader<T>) -> bool

fn gt(&self, __arg_0: &CompilingShader<T>) -> bool

fn ge(&self, __arg_0: &CompilingShader<T>) -> bool

impl<T: Ord> Ord for CompilingShader<T>

fn cmp(&self, __arg_0: &CompilingShader<T>) -> Ordering

impl<T: PartialEq> PartialEq for CompilingShader<T>

fn eq(&self, __arg_0: &CompilingShader<T>) -> bool

fn ne(&self, __arg_0: &CompilingShader<T>) -> bool

impl<T: Eq> Eq for CompilingShader<T>

fn assert_receiver_is_total_eq(&self)