Struct ppapi::gles::TextureBufferExperimental [-]  [+] [src]

pub struct TextureBuffer(_);

Methods

impl TextureBuffer

fn bind(&self, ctxt: &mut Context3d, target: Enum) -> BoundTexBuffer

Trait Implementations

impl Buffer for TextureBuffer

fn unwrap(&self) -> UInt

fn get_type(&self) -> BufferType

fn to_object(&self) -> BufferObject

fn is_default(&self) -> bool

impl GenBuffer for TextureBuffer

fn gen_single(ctxt: &Context3d) -> TextureBuffer

fn gen_multiple(ctxt: &Context3d, count: usize) -> Vec<TextureBuffer>

impl DropBuffer for TextureBuffer

unsafe fn drop_buffer(self, ctxt: &Context3d)

impl Default for TextureBuffer

fn default() -> TextureBuffer

Derived Implementations

impl<__S: Writer + Hasher> Hash<__S> for TextureBuffer

fn hash(&self, __arg_0: &mut __S)

impl Clone for TextureBuffer

fn clone(&self) -> TextureBuffer

fn clone_from(&mut self, source: &Self)

impl PartialOrd for TextureBuffer

fn partial_cmp(&self, __arg_0: &TextureBuffer) -> Option<Ordering>

fn lt(&self, __arg_0: &TextureBuffer) -> bool

fn le(&self, __arg_0: &TextureBuffer) -> bool

fn gt(&self, __arg_0: &TextureBuffer) -> bool

fn ge(&self, __arg_0: &TextureBuffer) -> bool

impl Ord for TextureBuffer

fn cmp(&self, __arg_0: &TextureBuffer) -> Ordering

impl PartialEq for TextureBuffer

fn eq(&self, __arg_0: &TextureBuffer) -> bool

fn ne(&self, __arg_0: &TextureBuffer) -> bool

impl Eq for TextureBuffer

fn assert_receiver_is_total_eq(&self)