Struct ppapi::gles::RenderBufferExperimental [-]  [+] [src]

pub struct RenderBuffer(_);

Trait Implementations

impl Buffer for RenderBuffer

fn unwrap(&self) -> UInt

fn get_type(&self) -> BufferType

fn to_object(&self) -> BufferObject

fn is_default(&self) -> bool

impl BindableBuffer for RenderBuffer

fn bind(&self, ctxt: &mut Context3d) -> BoundBuffer<RenderBuffer>

impl GenBuffer for RenderBuffer

fn gen_single(ctxt: &Context3d) -> RenderBuffer

fn gen_multiple(ctxt: &Context3d, count: usize) -> Vec<RenderBuffer>

impl DropBuffer for RenderBuffer

unsafe fn drop_buffer(self, ctxt: &Context3d)

impl Default for RenderBuffer

fn default() -> RenderBuffer

Derived Implementations

impl<__S: Writer + Hasher> Hash<__S> for RenderBuffer

fn hash(&self, __arg_0: &mut __S)

impl Clone for RenderBuffer

fn clone(&self) -> RenderBuffer

fn clone_from(&mut self, source: &Self)

impl PartialOrd for RenderBuffer

fn partial_cmp(&self, __arg_0: &RenderBuffer) -> Option<Ordering>

fn lt(&self, __arg_0: &RenderBuffer) -> bool

fn le(&self, __arg_0: &RenderBuffer) -> bool

fn gt(&self, __arg_0: &RenderBuffer) -> bool

fn ge(&self, __arg_0: &RenderBuffer) -> bool

impl Ord for RenderBuffer

fn cmp(&self, __arg_0: &RenderBuffer) -> Ordering

impl PartialEq for RenderBuffer

fn eq(&self, __arg_0: &RenderBuffer) -> bool

fn ne(&self, __arg_0: &RenderBuffer) -> bool

impl Eq for RenderBuffer

fn assert_receiver_is_total_eq(&self)