Struct ppapi::gles::FragmentShaderExperimental [-]  [+] [src]

pub struct FragmentShader(_);

Trait Implementations

impl GenShader for FragmentShader

fn gen_single(ctxt: &Context3d) -> FragmentShader

impl CompileShader for FragmentShader

fn new(ctxt: &Context3d, src: &Vec<CowString>) -> CompilingShader<Self>

impl ShaderUnwrap for FragmentShader

fn unwrap(&self) -> UInt

Derived Implementations

impl<__S: Writer + Hasher> Hash<__S> for FragmentShader

fn hash(&self, __arg_0: &mut __S)

impl Clone for FragmentShader

fn clone(&self) -> FragmentShader

fn clone_from(&mut self, source: &Self)

impl PartialOrd for FragmentShader

fn partial_cmp(&self, __arg_0: &FragmentShader) -> Option<Ordering>

fn lt(&self, __arg_0: &FragmentShader) -> bool

fn le(&self, __arg_0: &FragmentShader) -> bool

fn gt(&self, __arg_0: &FragmentShader) -> bool

fn ge(&self, __arg_0: &FragmentShader) -> bool

impl Ord for FragmentShader

fn cmp(&self, __arg_0: &FragmentShader) -> Ordering

impl PartialEq for FragmentShader

fn eq(&self, __arg_0: &FragmentShader) -> bool

fn ne(&self, __arg_0: &FragmentShader) -> bool

impl Eq for FragmentShader

fn assert_receiver_is_total_eq(&self)