Struct ppapi::gles::FragmentShaderExperimental
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pub struct FragmentShader(_);
pub struct FragmentShader(_);
impl GenShader for FragmentShaderfn gen_single(ctxt: &Context3d) -> FragmentShaderimpl CompileShader for FragmentShaderfn new(ctxt: &Context3d, src: &Vec<CowString>) -> CompilingShader<Self>impl ShaderUnwrap for FragmentShaderimpl<__S: Writer + Hasher> Hash<__S> for FragmentShaderfn hash(&self, __arg_0: &mut __S)impl Clone for FragmentShaderfn clone(&self) -> FragmentShaderfn clone_from(&mut self, source: &Self)impl PartialOrd for FragmentShaderfn partial_cmp(&self, __arg_0: &FragmentShader) -> Option<Ordering>fn lt(&self, __arg_0: &FragmentShader) -> boolfn le(&self, __arg_0: &FragmentShader) -> boolfn gt(&self, __arg_0: &FragmentShader) -> boolfn ge(&self, __arg_0: &FragmentShader) -> boolimpl Ord for FragmentShaderfn cmp(&self, __arg_0: &FragmentShader) -> Orderingimpl PartialEq for FragmentShaderfn eq(&self, __arg_0: &FragmentShader) -> boolfn ne(&self, __arg_0: &FragmentShader) -> boolimpl Eq for FragmentShaderfn assert_receiver_is_total_eq(&self)
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