Struct ppapi::gles::FrameBufferExperimental [-]  [+] [src]

pub struct FrameBuffer(_);

Trait Implementations

impl Buffer for FrameBuffer

fn unwrap(&self) -> UInt

fn get_type(&self) -> BufferType

fn to_object(&self) -> BufferObject

fn is_default(&self) -> bool

impl BindableBuffer for FrameBuffer

fn bind(&self, ctxt: &mut Context3d) -> BoundBuffer<FrameBuffer>

impl GenBuffer for FrameBuffer

fn gen_single(ctxt: &Context3d) -> FrameBuffer

fn gen_multiple(ctxt: &Context3d, count: usize) -> Vec<FrameBuffer>

impl DropBuffer for FrameBuffer

unsafe fn drop_buffer(self, ctxt: &Context3d)

impl Default for FrameBuffer

fn default() -> FrameBuffer

Derived Implementations

impl<__S: Writer + Hasher> Hash<__S> for FrameBuffer

fn hash(&self, __arg_0: &mut __S)

impl Clone for FrameBuffer

fn clone(&self) -> FrameBuffer

fn clone_from(&mut self, source: &Self)

impl PartialOrd for FrameBuffer

fn partial_cmp(&self, __arg_0: &FrameBuffer) -> Option<Ordering>

fn lt(&self, __arg_0: &FrameBuffer) -> bool

fn le(&self, __arg_0: &FrameBuffer) -> bool

fn gt(&self, __arg_0: &FrameBuffer) -> bool

fn ge(&self, __arg_0: &FrameBuffer) -> bool

impl Ord for FrameBuffer

fn cmp(&self, __arg_0: &FrameBuffer) -> Ordering

impl PartialEq for FrameBuffer

fn eq(&self, __arg_0: &FrameBuffer) -> bool

fn ne(&self, __arg_0: &FrameBuffer) -> bool

impl Eq for FrameBuffer

fn assert_receiver_is_total_eq(&self)