pub trait TouchInputEventIf {
fn is(&self, res: &PP_Resource) -> bool;
fn count(&self, res: &PP_Resource, list: PP_TouchListType) -> u32;
fn by_index(&self, res: &PP_Resource, list_type: PP_TouchListType, index: u32) -> PP_TouchPoint;
fn by_id(&self, res: &PP_Resource, list_type: PP_TouchListType, id: u32) -> PP_TouchPoint;
}
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