pub trait Graphics3DIf {
fn attrib_max_value(&self, instance: PP_Instance, attribute: i32) -> Result<i32>;
fn attribs(&self, ctxt: PP_Resource, attribs: Vec<PP_Graphics3DAttrib>) -> Result<Vec<u32>>;
fn status(&self, ctxt: PP_Resource) -> Code;
fn is(&self, res: PP_Resource) -> bool;
fn resize_buffers(&self, ctxt: PP_Resource, width: i32, height: i32) -> Code;
fn set_attribs(&self, ctxt: PP_Resource, attribs: Vec<PP_Graphics3DAttrib>) -> Code;
fn swap_buffers(&self, ctxt: PP_Resource, callback: Struct_PP_CompletionCallback) -> Code;
}
Required Methods
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