pub trait MouseInputEventIf {
fn is(&self, res: &PP_Resource) -> bool;
fn button(&self, res: &PP_Resource) -> PP_InputEvent_MouseButton;
fn point(&self, res: &PP_Resource) -> PP_FloatPoint;
fn click_count(&self, res: &PP_Resource) -> i32;
fn delta(&self, res: &PP_Resource) -> PP_FloatPoint;
}
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